![]() Up until then, we only had a first-person view, which also meant that we had no way of seeing character. For me, the big push leading up to E3 was getting the male Templar character in the game, in third-person view. Mostly, I just smack the figurative horse to get the wagon started, then hold the reigns to keep it on track. We've got a team of world-class concept artists, modelers, animators and texture artists that do the real work. Of course, I don't do it aloneā¦ far from it. I'm the guy that comes up with the crazy creatures and butt-kicking characters. While all of that sounds kind of boring, the reality of it is much cooler. As Art Director for the characters, monsters and weapons, my job consists mostly of writing descriptions, looking at designs, approving (and rejecting) work, making plans and schedules, and tracking lists. Back to the task of creating the minions of Hell, the heroes set on driving them back, and the weapons they use to kick their ass. Now it's back to work and back to the drawing board. ![]() So anyway, the rush of being at E3, of showing a hugely successful game, is a hard act to follow. ![]()
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